Runestone Isles is a small puzzle game about planning your moves, avoiding pursuing enemies, and finding a safe path to the portal.

This is currently a beta and my first attempt at making a 3D game, so there may still be some rough edges, bugs, or balancing issues.

The game includes 100 levels that gradually introduce larger maps and more challenging puzzles. Every move matters — enemies react to your actions, terrain can slow you down, and sometimes the best way forward isn't the most obvious one.

I'm mainly releasing this version to see how the game feels to other people, so feedback would be greatly appreciated. If something feels confusing, too difficult, too easy, frustrating, or simply doesn't work properly, please let me know.

I’d also love to hear how far you got and what you liked or disliked.

Thanks for playing!

Updated 5 days ago
Published 26 days ago
StatusIn development
PlatformsHTML5
Authorgreembo
GenrePuzzle
Made withGodot
TagsChess, Escape Game
AI DisclosureAI Assisted, Code, Graphics, Sounds

Development log

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